

It certainly does shine at moments, though nowhere nearly often or consistently enough to satisfy the expectations it bears.
#Medal of honor pc 2010 series#
But now, in a market with Call of Duty on one side and E.A.’s own Battlefield series on the other, Medal of Honor comes across as mediocre. Several years ago it might have defined the state of the art. So that was Medal of Honor’s job: give Call of Duty a run for its money and maybe even dethrone it as the world’s top shooter franchise.Īt that, Medal of Honor has failed. But perhaps nothing could be more important to the company and to gamers’ perception of the company than to create a formidable rival to Call of Duty in the modern shooter segment. It has achieved successes, like the new science-fiction horror franchise Dead Space. With its transition from World War II to modern times, Call of Duty has become the benchmark in first-person shooters, among the most popular genres of video games.Įlectronic Arts has been trying admirably to recapture its élan. began trying to reduce game making to a business school process rather than treating it as, well, an electronic art.Īctivision, meanwhile, gradually raised its standards of creativity and technical production, culminating in the smash success of its Call of Duty franchise.

Over the years, even as Electronic Arts raked in the cash from Madden football and the rest of its sports empire, the company seemed to lose its way as a creative enterprise. E.A.’s archrival, Activision, was the one playing catch-up, churning out somewhat thin, schlocky diversions.
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Way back in the misty, distant infancy of mass electronic gaming otherwise known as the 1980s the Electronic Arts brand stood for the highest levels of quality and innovation in interactive entertainment. And second, Activision and Call of Duty don’t have much to worry about. The one in the back is firing the rockets, so take him down first before clearing out the rest in any order.Playing Medal of Honor, the new military combat game from Electronic Arts, I couldn’t stop thinking two things. Be careful on the left, a garage door is going to fly open-take down the guy inside before he gets the drop on you. Take them down and start towards the rest, keeping watch for RPGs. A few guys are running on top of a building to the left. After you get into a more open area music will kick in, and enemies will begin making their way towards you. Once it’s over, follow the team through the door and down the alley. When they’re disposed of you can go inside the building and up the stairs, triggering another cutscene. Once you’re close, two enemies to kick the door open (or “breach” it, I suppose). Knock them off.Īfter your teammates destroy the double doors with a grenade, follow them through while keeping an eye on the building ahead. You’ll be told to move up after they’re cleared, but be careful some guys pop up on the wall ahead. Crouch behind the cover in the ruined building near where you came in and clean them up. There are some on the balcony to the right, some on the left, and a few brave souls that will just charge the center. The next area, a playground, is swarming with enemies. If you find yourself running low on ammo, now’s a good time to ask an ally for some. Continue in that direction and Voodoo will boost you to the next level. There are a few enemies up the stairs, and then some to the left once you’re at the top. Voodoo will kick open the door ahead, so follow his lead and head into the next area.

Not really a traditional flanking maneuver, but it will do. Luckily, it falls right on the head of the machine gunner. Their death will trigger a cutscene, with the building crumbling under your feet. Your next objective is to flank the target, so follow the path, sprinting and crouching if you find yourself under too much fire.Follow the path until you get to a dead end, taking out the enemies on the rooftop ahead. There’s a machinegun nest in your path, but don’t bother trying to kill the gunner. Cut them down and head through the door to the right with your reunited team. Once he’s dead, follow Voodoo through the door and to the next encounter: a group of enemies firing on your teammates. Don’t admire the view for too long, the room to your left has a trigger-happy enemy. Look familiar? This was the courtyard from a few minutes ago.
